Note: Amount of the damage per DOT tick is calculated based on the damage of the single pellet - it does not matter how many pellets hit the target, the DOT damage will be the same.ĭamage Type = Ballistic (pellet), Fire (DOT). 8x0.7), Duration = 2.7s, Interval = 0.5s.ĭirect hits and residual flames set ZEDs on fire.ĭOT duration = 2.7s, DOT interval = 0.5s, DOT damage scale (of pellet damage) = x0.7. Residual flame DOT damage scale = x0.7 (of single residual flame, e.g. Not only deadly, but looks wonderful too.' Technical Informationĭamage = 8, Radis = 1.5m, Linear falloff, Duration = 2.5s, Interval = 0.5s.
'A shotgun using Dragon's Breath Incendiary Rounds. 'Fire mode is pump-action only.' Flavor Text